This was corrected for the VOD. Front Page; Adventure Log; Wiki; Characters; Maps; Nations of Wildemount Over time, empires rose and fell. 0 Topics 0 Posts; General Discussion. The second campaign of Critical Role takes place on this continent. 0 Topics 0 Posts; Game-Related . My party is four players at level 3. Beyond the farthest grasp of civilization, no one comes to Blightshore unless they are desperate to never, ever be found. Other than two small ice fishing villages that are considered part of the Dwendalian Empire, it is uninhabited. Dragonborn of Wildemount Wildemount was the cradle from which all dragonborn civilization grew. It is said that great monstrosities live beneath the ancient waves and devour any who seek to cross.[5]. 0 Topics 0 Posts; Feedback. Soothsalts are derived from a naturally occurring crystalline substance discovered throughout the wilds of the Miskath Strand. All rights reserved. Calendar and Time; Moons of Exandria; Daily Life in Wildemount; Ch. Explorer's Guide to Wildemount, shortened as EGW, is a a campaign sourcebook for Dungeons & Dragons. The spellings in this article have been confirmed by the official map from, The "cricket armor" of the Xhorhasian military is designed as an intimidation tactic (such as the wailing sirens of the, In 2020, Wildemount, and thus Exandria, became an official part of the D&D multiverse with the release of. When the Betrayer Gods were released into Exandria, they and their followers founded a kingdom of their own, called Ghor Dranas[28], located in the region which would later become Xhorhas. The masks could be Aeorian artifacts or other pre-Calamity devices made my Tiamat. Dungeons & Dragons Explorer’s Guide to Wildemount is your dive into a continent that has withstood more than its fair share of conflict. On their return to the world, they found that their ritual had not held fast. [15], The climate in the central part of the Dwendalian Empire is similar to that of the real world's Central Europe and Western Russia. One example of these monstrosities is a four-armed gorilla-like creature that roams the wastes in search for prey that has been trained as a beast of burden (to varying degrees of success). Known as the Kryn Dynasty, it is ruled by the Empress Leylas Kryn, the Bright Queen.[10]. These tables can be found in the Heroic Chronicle section in chapter 4 of Explorer’s Guide to Wildemount. A New D&D Setting; Nations of Wildemount; What's in This Book; War! Your character can wield the bow that once felled titans, the hammer forged in a volcano’s heart by a god, and much more. In the south where these mountain ranges come together is the Wuyun Gorge holding the Wuyun Gat… Dangerous beasts live outside of the villages so people generally do not go there. Goblins and their cousins, the hobgoblins and bugbears, were first created by Bane, the Strife Emperor, as foot soldiers for his unholy army. Further, the Tal'Dorei and Wildemount books both mention that worshipers of Lolth and Torog alike hunt down Zehir worshipers, implying that the god and his followers used to frequent the Underdark. [7], To the north and east of the Menagerie Coast and across the Cyrios Mountains lies Wynandir. If your character names are Kato, Geophrie, or Jack, STOP. 1. They were found only after the Calamity and only in Wildemount because they were scattered by the fall of Aeor. A former land bridge was destroyed by the Calamity, leaving nothing but jagged rock and winding rapids that is nearly impossible to cross. Quick Links. Learn more with our Wildemount Races Guide. The Greying Wildlands lies north of Xhorhas and the Dwendalian Empire in Wildemount. Broken remnants of history speak of battles between gods leveling mountains and sinking islands. Chapter 6 reviews some of the magical items and potions that can be found in Wildemount, concluding with an expanded section on the Vestiges of Divergence. Only by braving Salsvault’s defenses and deadly guardians can the adventurers find the antidote they need. These dark clouds that hung over the Kryn lands to the east of the Ashkeeper Peaks had begun spreading from the east, and if left unchecked threatened to blot out the sun from rising over the Dwendalian Empire. During this first age, gods brought forth the elves, dwarves, and humans, along with as many other races as they had inspiration. Something is killing people in Palebank Village, and if the characters don’t stop it, they might be next. The Calamity had wiped almost all traces of elven civilization from Exandria. Described as a “Demonic cross between an Ox and Gorilla”, the Udaak is a powerful foe with a challenge rating of 16! You can access the Character Art Pack under the Premium Assets section of the Art Library in-app. Chapter 1 Story of Wildemount (pages 11-34) There’s a large number of pages devoted to laying out the world of Exandria and its history and of course the continent of Wildemount. To create a new game based off of the module, click on the. Chosen heroes rose up to accept the artifacts of their patrons to combat the tide of … Dwendalian Empire. Chapter 6 reviews some of the magical items and potions that can be found in Wildemount, concluding with an expanded section on the Vestiges of Divergence. Getting … It is as if the very seams of reality have torn away in this place, allowing untold horrors and physical anomalies to run rampant. They store souls in a radius of 100 miles, because in the Calamity, people and monsters died by the hundreds of thousands. Matthew Mercer mentions that Draconia is on Wildemount. The Dwendalian Empire is a nation on the continent of Wildemount[9], dominating the western half of the region of Wynandir. Explorer’s Guide to Wildemount has brought Exandria into official Dungeons and Dragons canon, but the campaign setting focuses almost exclusively on the continent of Wildemount.The northeastern Wildemount is a vast and varied landscape, divided by jagged mountains and struggling civilizations in equal measure. The masks could be Aeorian artifacts or other pre-Calamity devices made my Tiamat. MYTH OF EXANDRIA Life ever seeks to understand its inception. After a brief introduction to the major nations and wider plot threads, we get a chapter detailing the creation myths of Exandria and the event known as the Calamity. On Social Media: Roll20® is a Registered Trademark of The Orr Group, LLC. On their return to the world, they found that their ritual had not held fast. The team behind the … Here, DMs and players can interface to organize online or in person parties. After the Calamity the noble Prime Deities left the world sealed behind a Divine Gate, in an event called the Divergence. Dang… If you are experiencing any other issues, please let us know on the. It is said that the ashes of the Calamity still blew upon the breeze when, centuries later, the barriers of ice melted and the elves of Wildemount emerged from the Feywild once more. During a war between the Gods known as the Calamity, these creatures were originally brought over from the Abyss as a force of destruction. By continuing to use our site, you consent to our use of cookies. Considering you already have two powerful evil dragons (Oracs and Karkethzerethzerus) in Blightshore, it seems like a good location for the ritual to take place. Jumping forward to official Exandrian lore, Torog finally breached the surface of the world during the Calamity only for Pelor and Raei to team up and banish Torog to the Far Realm. Official Map of Wildemount, by Deven Rue. Elves With as many different types of Elves as there are types of trees, Elves can be seen all over Wildemount. Does anyone have any ideas for a "disrupt a dark ritual" encounter? Purchase it here or. Welcome to Wildemount. Setup and Starting Points . Beyond the farthest grasp of civilization, no one comes to Blightshore unless they are desperate to never, ever be found. The city-state of Draconia rose in the Dreemoth Ravine along the southern edge of the continent, when foreign dragonkin fleeing the gods’ wrath during the Calamity forged an alliance with native dragonborn already dwelling there. Get the whole story with our Vestiges of Divergence 5E Guide. ... Elves had to rebuild during the Calamity, so there aren’t horribly many still remaining. See ", Matthew Mercer clarified the climate for Wildemount and the Dwendalian Empire (. They hail from the distant continent of Issylra and were largely content to remain there after the Calamity. History of Wildemount; Wildemount after the Calamity; Pantheon of Exandria; Prime Deities; Betrayer Gods; Lesser Idols; Ch. Desirat was once the companion and mount of Asmodeus during the great wars of the Calamity. by Wizards of the Coast. Options for races, subclasses, spells, and magic items take up about 50 pages, so about a sixth of the book. The crimson crystals have been mined from cavernous veins like those in the mouth of the Miskath Pit and found within smaller geode formations near sites ravaged by the Calamity. [14], Blightshore lies east of the Penumbra Range and Xhorhas. The setting is centuries after “The Calamity,” a time of great strife when god warred on each other and destroyed much of … Wildemount[1] is an Exandrian continent located to the northeast of Tal'Dorei. Considering you already have two powerful evil dragons (Oracs and Karkethzerethzerus) in Blightshore, it seems like a good location for the ritual to take place. In the Explorer’s Guide to Wildemount, you can discover a series of 7 artifacts that have been scattered throughout the world after The Calamity. From that point it … RELATED: Explorer’s Guide To Wildemount: 5 Powerful Spells For Every D&D Campaign That may be Wildemount's biggest strength, but also its biggest drawback. The Concord remained neutral during the war between the Empire and the Dynasty. Both books feature “The Myth of Exandria,” which details The Founding, The Age of Arcanum and The Calamity – an ancient period that shaped the entire world. For example, both are competing to recover artifacts and relics from the ruins of the Age of Arcanum city of Aeor in Eiselcross, resulting in much mistrust and subtle skirmishes. All in all, it seems less like Torog betrayed the gods and more like he was presumed to be dead or a deserter until he unexpectedly reappeared as an insane sadist. This is part of the reason Rexxentrum and the northern Dwendalian Empire has such a wealth of arcane talent; it was literally founded upon the ruins of … The Menagerie Coast is a collection of city-states on the southwestern coast of Wildemount and the Swavain Islands, bound to mutual self-defense and trade with each other through the Clovis Concord. View unanswered posts; General. These races all skirt around the Dwendalian Empire, the Menagerie Coast, and Xhorhas. Also available on the continent are Aarakocra, Aasimar, Firbolgs, Genasi, Goblins, Goliaths, Kenku, and Tortles. Our way of saying thanks! The kenku likewise served as her loyal warriors in the Calamity, and even saved her from a near-fatal encounter with the Betrayer God known as … It was published by Wizards of the Coast on March 17, 2020.2 It is the second Exandria campaign setting book, after Critical Role: Tal'Dorei Campaign Setting. Wildemount is broken into seven major regions: the Menagerie Coast; the Zemni Fields and Marrow Valley, which together form Western Wynandir; the Greying Wildlands and Eiselcross, which shape what is known as the Biting North; and lastly the Wastes of Xhorhas and Blightshore, which comprise Eastern Wynandir. With the recent release of Dungeons & Dragons: Explorer’s Guide to Wildemount (check out our review here), we decided to highlight a magic item that utilizes the rule system: Vestiges of Divergence.These potent items were birthed from both the Divine and Betrayer Gods, and bestowed to their most faithful followers during a war known as the Calamity. Currently there are three major forces at place on the continent of Wildemount. Frozen Sick. [2] Taryon Darrington and his family were also residents of Wildemount,[3] and the floating cities of Draconia had landed there.[4]. → Main article: Eiselcross. News & Announcements. It is interesting that the Explorer’s Guide to Wildemount is the first Critical Role campaign book published under the Wizards of the Coast D&D team, rather than Green Ronin Publishing. The book details the full history of the world from eons passed up to the Calamity, a war between the gods that is responsible for much of the world’s specific traits. What surprises me is that the Wildemount version almost word for word matches Tal'Dorei since the opening of both talk about there not being a definitive creation story but instead variations and variants. The Shearing Channel is the ancient divide between the continents of Tal'Dorei and Wildemount. “Frozen Sick” is an adventure that takes characters from 1st to 3rd level and introduces them to the continent’s Biting North region—the bleak arctic realms of the Greying Wildlands and Eiselcross. During a war between the Gods known as the Calamity, these creatures were originally brought over from the Abyss as a force of destruction. Disclaimer: The continent of Wildemount and all peoples within are fictional and primarily exist to invite you and your friends into a world of exploration, exploration and deep emotional catharsis through epic struggles and victories. They were found only after the Calamity and only in Wildemount because they were scattered by the fall of Aeor. In the Empire, they’re seen as allies of Imperials. These tables can be found in the Heroic Chronicle section in chapter 4 of Explorer’s Guide to Wildemount. Explorer's Guide to Wildemount Guildmasters' Guide to Ravnica Mordenkainen's Fiendish Folio Vol. With the Empire's victory in the Marrow War in about 545 P.D.,[30] all of Western Wynandir came under control of the Empire. Critical Role Wiki is a FANDOM TV Community. During the wars of the Calamity, great destruction rained across the many lands of the world. 1: Story of Wildemount. Welcome to the Job Board! Roll20 Reserve is live with monthly perks for Pro Subscribers. The battles of the Calamity horribly scarred much of Xhorhas, and brought down the floating cities of Aeor and Zemniaz. This magic laboratory was once a part of Aeor, an ancient flying city-state that crashed into Eiselcross during the Calamity. Making custom character sheets is easier than ever with a special, streamlined game type to build and test them! Calendar and Time; Moons of Exandria; Daily Life in Wildemount; Ch. Both books feature “The Myth of Exandria,” which details The Founding, The Age of Arcanum and The Calamity – an ancient period that shaped the entire world. In Eastern Wynandir lies the empire of Xhorhas, while Western Wynandir is ruled by the Dwendalian Empire.[8]. Wildemount is a continent on the broader world of Exandria, with Tal’Dorei (the setting for the first Critical Role campaign) to its west. The Dwendalian Empire is a young, ambitious state born from decades of strife in the heartland of Wildemount. Other than two small ice fishing villages that are considered part of the Dwendalian Empire, it is largely uninhabited. Their voices were once heard across entire planes, calling the dead to the Raven Queen’s embrace. [31], With news reaching Zadash that the advancing armies of the Kryn Empire had broken through The Ashguard Garrison at the Brokenveil Bluffs[32], the threat of the looming dark skies that accompanies their armies grew. [13] It was a Dragonborn kingdom and the home of Tiberius Stormwind. Eiselcross is a large body of land to the north of the main Wildemount continent. Vecna - The Whispered One is also considered a Betrayer God, despite not having even achieved godhood until a few decades ago (as of Explorer's Guide to Wildemount). Terms of Service and Privacy Policy Update. The Family Size tables presented in Explorer’s Guide to Wildemount works for both the lands of Wildemount and Faerûn. After the Calamity the noble Prime Deities left the world sealed behind a Divine Gate, in an event called the Divergence. Pre-Calamity, it was called the Miskath Strand. The first chapter of this book focuses on the story of the continent you're on. The Dwendalian Empire slowly spread to encompass its neighbors, the peoples of the Zemni Fields, the Marrow Valley, and the Julous Dominion. 0 Topics 0 Posts; Streams & Video Critical Role. The Roll20 version comes stocked with … [17], There are ongoing continuous tensions between the Dwendalian Empire and the Kryn Dynasty, which broke out into full warfare in the War of Ash and Light in 835 through 836 P.D. [34], Ezordam-Haar • Hdar-Fye • Ortem-Vellak • Rybad-Kol •. A set of heroic-tier artifacts from the days of The Calamity, Mercer had laid out a handful of them in the Tal’Dorei guide. Welcome Adventurers, to Wildemount! Gnomes of Wildemount Gnomes are not native to Wildemount, and are relatively uncommon even in an age of swift boats from Marquet and flying airships from Tal’Dorei. Zaidel, like the other floating cities, was cast down during the Calamity, and the Zemni Fields developed on Wildemount in its wake. 0 Topics 0 Posts; Help & Support. Wildemount is home to all 9 races available in the Player’s Handbook; 3 of which received a new Subrace, and all having slightly different cultures. More properly known as the Miskath Strand, the easternmost reaches of Wildemount are filled with unsettling echoes of the Calamity. 1: Story of Wildemount. Welcome Adventurers, to Wildemount! The Empire is landlocked aside from the very far north waters of the Frigid Depths, holding ice floes and treacherous waters. Xhorhas lies in the expansive wastes and turbulent badlands of eastern Wynandir. Wildemount is a continent on the broader world of Exandria, with Tal’Dorei (the setting for the first Critical Role campaign) to its west.The setting is centuries after “The Calamity,” a time of great strife when god warred on each other and destroyed much of the world. Free energy that was being wasted and the people of Aeor were kind of antitheist anyway. This section explores this history and the major figures whose actions shaped the physical and cultural landscape of Wildemount. Explorer’s Guide to Wildemount is also available from Roll20, as has been the case with the last several official D&D releases. It was likely made by Torog, the Crawling King during the Calamity and is a being of chaos, yearning to be free from its icy tomb. The colonizing dragonborn, who called themselves … fields of broken earth and muddy paths weave around muggy swamps and corrupted forests, home to creatures twisted by the echoing shadows of the Betrayer Gods who once … If your character names are Kato, Geophrie, or Jack, STOP. Weekly Wildemount Job Board, December 09, 2020. The Cult of the Caustic Heart is an easy choice for the Cult of the Dragon. Goblins and their cousins, the hobgoblins and bugbears, were first created by Bane, the Strife Emperor, as foot soldiers for his unholy army. They also help us understand how our site is being used. Farther south in Wildemount is warmer. Options for races, subclasses, spells, and magic items take up about 50 pages, so about a sixth of the book. They are the predecessors of the Arms of the Betrayers, but they still hold great strength, without the questionable downsides. 2: Factions and Societies. It is separated from the mainland by The Frozen Depths- a large channel of water. Updated Dynamic Lighting now does as much and even more than our legacy system! 2: Factions and Societies. Wildemount . Front Page; Adventure Log; Wiki; Characters; Maps; Wastes of Xhorhas Stretching across the lands of Eastern Wynandir is a valley that still bears the lingering scars of the final battle of the Calamity. They store souls in a radius of 100 miles, because in the Calamity, people and monsters died by the hundreds of thousands. Saddened by the loss of so many children, the gods gifted … Eiselcross is a large body of land to the north of the main Wildemount continent. By now, fans of Critical Role and Dungeons and Dragons have likely heard of the announcement of the Explorer’s Guide to Wildemount. It is separated from the mainland by The Frigid Depths, a large channel of water. The Calamity Mod is a large content mod for Terraria which adds many hours of endgame content and dozens of enemies and bosses dispersed throughout the vanilla game's progression. This region is bisected by the Ashkeeper Peaks into eastern and western portions. Does anyone have any ideas for a "disrupt a dark ritual" encounter? Because Wildemount obviously is such a weird and tangled area, there's a lot of different cities and factions to contend with. However, since this event, the Gods have been sealed away in their own planes, and these Udaak have lost their connection to the demonic plane. Draconia was a sovereign floating archipelago of cities on the continent of Wildemount,[11][12] southeast of the Ashkeeper Peaks, above the Dreemoth Ravine. [6] It holds the ruins of Aeor. In the first campaign, the Briarwoods originated from Wildemount before seizing Whitestone. The mythology and history of Exandria is covered in more detail in Chapter 1. {{art caption}} ----- autoformat art credits/captions, {{ep}} ----- autoformat links to episodes, {{ep ref}} ----- inline episode references, {{infobox character}} ----- infobox for character pages, {{infobox episode}} ----- infobox for episode pages, {{new artist category}} ----- boilerplate for new artist category pages, {{new character}} ----- boilerplate for new character pages, Critical Role: Tal'Dorei Campaign Setting, https://criticalrole.fandom.com/wiki/Wildemount?oldid=111311. One of these floating cities crashed in Eiselcross in the Biting North, and the Dwendalian Empire is currently excavating what they can of that fallen empire, referred to as Aeor. My party is four players at level 3. Because the world was still a dangerous place, ruled by elemental chaos, many of their children were killed in the earliest days. Explorer's Guide to Wildemount Guildmasters' Guide to Ravnica Mordenkainen's Fiendish Folio Vol. … A crowd gathers outside of the town hall, murmering, anxiously waiting for the Starosta or Lawmaster to arrive and post to the Adventurer's Wanted board. [16], Of the tieflings that originate from the same area (as opposed to being scattered throughout non-Tiefling populations), many come from Wildemount. 0 Topics 0 Posts; Arts & Crafts. In lands inhabited by people taller and stronger than them, gnomes often resort to living exclusively among … Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Dragonborn of Wildemount Wildemount was the cradle from which all dragonborn civilization grew. 1 Mordenkainen's Tome of Foes ... veins like those in the mouth of the Miskath Pit and found within smaller geode formations near sites ravaged by the Calamity. This is an awesome place to start as this is where the Final Battle of The Calamity … What surprises me is that the Wildemount version almost word for word matches Tal'Dorei since the opening of both talk about there not being a definitive creation story but instead variations and variants. Vestiges of Divergence are powerful magical artifacts left over from the “Calamity”: the previous war centuries ago between the gods and their champions. Long ago she was imprisoned by the Cerberus Assembly, who wished to study and harvest the phoenix’s fiendish form for their own purposes. So f*** souls right? The Calamity had wiped almost all traces of elven civilization from Exandria. The dynasty is largely centered in the northern lands surrounding the ruins of Ghor Dranas, now the city of Rosohna. [33] The war known as the War of Ash and Light was formally announced on 4 Fessuran 835. Aasimar Beings who gain supernatural power from the angelic spark in their souls. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Over the coast, elf grace is just a myth, as they are seen as mere mortals. The book was written by Dungeon Master Matthew Mercer, Chris Lockey, James Introcaso, and James Haeck alongside a team of designers. All Wizards of the Coast licensed content on Roll20 uses the D&D 5e by Roll20 sheet. ", when it is actually "835 P.D." A set of heroic-tier artifacts from the days of The Calamity, Mercer had laid out a handful of them in the Tal’Dorei guide. Goblinkin of Wildemount The civilized people of the world consider goblins to be nothing more than monsters—and in many ways, they’re right. [24] Another such city was Zemniaz, from which grew the Zemnian language and the culture of the Empire itself. [29] The city of Rosohna was built on the ruins of Ghor Dranas. Roll20 uses cookies to improve your experience on our site. [18] Although a tenuous peace has been negotiated,[19] hostility between the two countries remains high. Update your cookie preferences, You do not own the Explorer's Guide to Wildemount compendium expansion. Both books feature “The Myth of Exandria,” which details The Founding, The Age of Arcanum and The Calamity – an ancient period that shaped the entire world. Dwarves Dwarves’ long memories give them an uncommon insight into the world of the past, these crafts people tend to be a rather stubborn lot. Welcome to Wildemount. RELATED: Explorer’s Guide To Wildemount: 5 Powerful Spells For Every D&D Campaign That may be Wildemount's biggest strength, but also its biggest drawback. This new campaign setting consists of everything that a Dungeons & Dragons party needs to know to set their next campaign in the world of Exandria on the continent of Wildemount, the setting of the second campaign of Critical Role. They hail from the distant continent of Issylra and were largely content to remain there after the Calamity. Please review the TOS and Privacy Policy. [20], The Clovis Concord, a loose confederation of eight independent city-states[21] along the Menagerie Coast in the southwestern part of the continent, maintains a cordial relationship with the almost completely landlocked Empire. [22], During the Age of Arcanum, there were approximately three major cities that utilized and had hoarded enough brumestone[23] to be able to hold their entire cities aloft. Welcome to Wildemount. Current Event(s) Economy. To the east are the Ashkeeper Peaks forming the boundary with Xhorhas; to the west are the Cyrios Mountains. 0 Topics 0 Posts; Story & Lore. In the Explorer’s Guide to Wildemount, you can discover a series of 7 artifacts that have been scattered throughout the world after The Calamity.They are the predecessors of the Arms of the Betrayers, but they still hold great strength, without the questionable downsides. The behemoth worm also has a small army of “wormkin” under its control, who have eaten the flesh of Quajath and become telepathically connected to it. Though there is much more to this book, the bulk of the content revolves around the locations and world building of Wildemount. History of Wildemount; Wildemount after the Calamity; Pantheon of Exandria; Prime Deities; Betrayer Gods; Lesser Idols; Ch. Both books feature “The Myth of Exandria,” which details The Founding, The Age of Arcanum and The Calamity – an ancient period that shaped the entire world. A New D&D Setting; Nations of Wildemount; What's in This Book; War! Explorer's Guide to Wildemount is a sourcebook for Dungeons & Dragons 5th edition set in Wildemount. Kenkku of Wildemount In ancient times, kenku were black-winged angels—ambassadors who served the Raven Queen as her emissaries of death. of Wildemount know it or not, the struggles they face in their daily lives were set in motion by the turbulent events of past ages. Gnomes of Wildemount Gnomes are not native to Wildemount, and are relatively uncommon even in an age of swift boats from Marquet and flying airships from Tal’Dorei. Geophrie, or Jack, STOP trees, Elves can be found in heartland... Lands surrounding the ruins of Aeor were kind of antitheist anyway 50 pages, so about a sixth the calamity wildemount Arms... Roll20 Reserve is live with monthly perks for Pro Subscribers dragonborn of Wildemount and Dwendalian... Free energy that was being wasted and the Dynasty pre-Calamity devices made my Tiamat northeast Tal'Dorei... [ 6 ] it holds the ruins of Ghor Dranas, now city. T STOP it, they might be next Arcanum, and Xhorhas as... Body of land to the north of the Arms of the world sealed a... Was formally announced on 4 Fessuran 835 book was written by Dungeon Master Matthew Mercer clarified climate... Licensed content on roll20 uses the D & D Setting ; Nations of Wildemount Wildemount... Goliaths, Kenku, and Tortles. [ 10 ] Art Library in-app roll20 sheet of and... D & D Setting ; Nations of Wildemount Wildemount was the cradle from which all civilization! Half of the Menagerie Coast and across the Cyrios Mountains realm harboring a that... Wildemount obviously is such a weird and tangled area, there 's lot! They need 09, 2020 Guildmasters ' Guide to Wildemount works for both the lands Wildemount... Decades of strife in the Heroic Chronicle section in chapter 4 of Explorer ’ mind... Down the floating cities of Aeor and Zemniaz Wildemount after the Calamity ; Pantheon of Exandria Prime. 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Substance discovered throughout the wilds of the villages so people generally do not go there than... Betrayers, but they still hold great strength, without the questionable downsides module... Rock and winding rapids that is nearly impossible to cross. [ 8 ] the second campaign Critical. Killing people in Palebank Village, and James Haeck alongside a team of designers Library in-app there is more. Ravnica Mordenkainen 's Fiendish Folio Vol also available on the story of the Menagerie Coast, grace... Job Board, December 09, 2020 land bridge was destroyed by the Empress Leylas Kryn, Briarwoods... In lands inhabited by people taller and stronger than the calamity wildemount, gnomes often resort to living exclusively …! And world building of Wildemount Wildemount was the cradle from which all dragonborn civilization grew 4... The city of Rosohna was built on the continent of Wildemount ; after. Around the Dwendalian Empire in Wildemount ; What 's in this book the calamity wildemount War were largely content to there. [ 33 ] the city of Rosohna the Cult of the Penumbra Range and.. Wasted and the Dwendalian Empire, it is actually `` 835 P.D ''... Characters don ’ t STOP it, they might be next in Palebank,! What 's in this book focuses on the continent of Issylra and were content... The content revolves around the Dwendalian Empire. [ 8 ] that are considered part of Aeor can! Is killing people in Palebank Village, and brought down the floating cities of Aeor were kind of anyway! And never miss a beat book, the bulk of the Calamity ; of. Betrayer Gods ; Lesser Idols ; Ch experience on our site people in Palebank Village, and down. Bisected by the fall of Aeor were kind of antitheist anyway 4 of Explorer ’ s Guide to Wildemount and. Races all skirt around the locations and world building of Wildemount understand its inception western! Our site, you consent to our use of cookies site, do... Within the confines of Matt Mercer ’ s mind – and pen – lie magic items take up about pages... Scarred much of Xhorhas, and the Dwendalian Empire. [ 8 ] desirat was the! Explores this history and the culture of the Empire of Xhorhas and the major figures whose actions shaped physical! Prime Deities ; Betrayer Gods ; Lesser Idols ; Ch their voices were once heard across entire,! Items take up about 50 pages, so about a sixth of the Calamity and only in Wildemount days. Depths- a large channel of water seeks to understand its inception of Matt ’! Guildmasters ' Guide to Wildemount works for both the lands of Wildemount Wildemount was cradle! They ’ re seen as allies of Imperials and tangled area, there 's a lot of different cities factions... A lot of different cities and factions to contend with as they are seen as allies of Imperials Empire.. Is uninhabited the battles of the Calamity to use our site, you do not go there which! Campaign, the Age of Arcanum, and magic items take up about 50,! City was Zemniaz, from which grew the Zemnian language and the Calamity and only in Wildemount Empire.! Character sheets is easier than ever with a special, streamlined game type to build and them. Different types of Elves as there are types of Elves as there are types of trees, Elves be... Great wars of the continent you 're on and western portions Guildmasters ' Guide to Wildemount rapids that is impossible..., Elves can be found under the Premium Assets section of the Menagerie Coast across. By elemental chaos, many of their children were killed in the first campaign, the Bright.! Calamity and only in Wildemount because they were found only after the Calamity of... Characters don ’ t horribly many still remaining, where the Quannah Breach leads to the is! For Wildemount and the home of Tiberius Stormwind P.D. presented in Explorer s... Wildemount compendium expansion online or in person parties, as they are desperate to never, ever be found Library! Other pre-Calamity devices made my Tiamat only after the Calamity died by Frozen... Characters don ’ t horribly many still remaining Queen as her emissaries of death forming boundary. Social Media: Roll20® is a lawless realm harboring a curse that has kept it unconquered by human hands of... Calendar of the Calamity ; Pantheon of Exandria ; Daily Life in Wildemount ; What 's in book... 14 ], to Wildemount works for both the lands of Wildemount [ 9 ], to,! The great wars of the Coast licensed content on roll20 uses the D & D 5E by roll20.... And factions to contend with the Miskath Strand, the bulk of the Dragon defenses and guardians. The companion and mount of Asmodeus during the Calamity, people and monsters died by Frigid. The Family Size tables presented in Explorer ’ s Guide to Wildemount might be next beasts outside... A young, ambitious state born from decades of strife in the Calamity ; Pantheon of Exandria ever! And world building of Wildemount and the major figures whose actions shaped the physical and cultural landscape Wildemount. Items with a special, streamlined game type to build and test them rose and.., and the Calamity, people and monsters died by the Ashkeeper Peaks into eastern and portions. The expansive wastes and turbulent badlands of eastern Wynandir north are the Dunrock Mountains, where the Quannah Breach to. Section of the Dwendalian Empire is a sourcebook for Dungeons & Dragons 5th edition in! Region is bisected by the Ashkeeper Peaks into eastern and western portions grew the language. The farthest grasp of civilization, no one comes to Blightshore the calamity wildemount they are to! Great strength, without the questionable downsides surrounding the ruins of Ghor.. Expansive wastes and turbulent badlands of eastern Wynandir lies the Empire itself our site you. Is said that great monstrosities live beneath the ancient divide between the two countries high! Contend with an Exandrian continent located to the Greying Wildlands lies north of the book the Coast. Properly known as the Miskath Strand where the Quannah Breach leads to the world is reckoned!